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  1. <>
  2.  <UnitAbilityAura>
  3.   <Name>Attack+1</Name>
  4.   <Visible>true</Visible>
  5.   <FileID>INTERF3\WEAP_MINI</FileID>
  6.   <SpriteID>0</SpriteID>
  7.   <Hint></Hint>
  8.   <AddDamage>1</AddDamage>
  9.   <AddShield>0</AddShield>
  10.   <Cure>0</Cure>
  11.   <Radius>0</Radius>
  12.   <SumAuraEffect>false</SumAuraEffect>
  13.   <ChoiceUnitType></ChoiceUnitType>
  14.   <EnemyUnitEffect>false</EnemyUnitEffect>
  15.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  16.  </UnitAbilityAura>
  17.  <UnitAbilityAura>
  18.   <Name>Shield+1</Name>
  19.   <Visible>true</Visible>
  20.   <FileID>INTERF3\BLDSMALLICONS</FileID>
  21.   <SpriteID>1</SpriteID>
  22.   <Hint></Hint>
  23.   <AddDamage>0</AddDamage>
  24.   <AddShield>1</AddShield>
  25.   <Cure>0</Cure>
  26.   <Radius>200</Radius>
  27.   <SumAuraEffect>true</SumAuraEffect>
  28.   <ChoiceUnitType>
  29.    <BaseClassUnitType>
  30.     <UnitType>MakKat(MK)</UnitType>
  31.    </BaseClassUnitType>
  32.    <BaseClassUnitType>
  33.     <UnitType>MakKat(MK)</UnitType>
  34.    </BaseClassUnitType>
  35.    <BaseClassUnitType>
  36.     <UnitType>MakKat(MK)</UnitType>
  37.    </BaseClassUnitType>
  38.   </ChoiceUnitType>
  39.   <EnemyUnitEffect>false</EnemyUnitEffect>
  40.   <FriendlyUnitEffect>true</FriendlyUnitEffect>
  41.  </UnitAbilityAura>
  42.  <UnitAbilityAura>
  43.   <Name>Shield-1toEnemy</Name>
  44.   <Visible>true</Visible>
  45.   <FileID>icons</FileID>
  46.   <SpriteID>0</SpriteID>
  47.   <Hint></Hint>
  48.   <AddDamage>0</AddDamage>
  49.   <AddShield>-1</AddShield>
  50.   <Cure>0</Cure>
  51.   <Radius>400</Radius>
  52.   <SumAuraEffect>true</SumAuraEffect>
  53.   <ChoiceUnitType></ChoiceUnitType>
  54.   <EnemyUnitEffect>true</EnemyUnitEffect>
  55.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  56.  </UnitAbilityAura>
  57.  <UnitsComposition>
  58.   <Name>NASLONE</Name>
  59.   <Visible>false</Visible>
  60.   <FileID>icons</FileID>
  61.   <SpriteID>0</SpriteID>
  62.   <Hint></Hint>
  63.   <Units>
  64.    <OneUnitInComposition>
  65.     <UnitType>IndELuc(IN)</UnitType>
  66.     <dx>0</dx>
  67.     <dy>0</dy>
  68.     <dz>70</dz>
  69.     <ZAccelerationWhenDie>7</ZAccelerationWhenDie>
  70.     <XSpeedWhenDie>0</XSpeedWhenDie>
  71.     <YSpeedWhenDie>-50</YSpeedWhenDie>
  72.     <LeadDist>0</LeadDist>
  73.     <ModelID>Packages</ModelID>
  74.     <NodeName></NodeName>
  75.     <LeadingType>SetCoordinates</LeadingType>
  76.    </OneUnitInComposition>
  77.   </Units>
  78.  </UnitsComposition>
  79.  <UnitsComposition>
  80.   <Name>NASLONE2</Name>
  81.   <Visible>false</Visible>
  82.   <FileID>icons</FileID>
  83.   <SpriteID>0</SpriteID>
  84.   <Hint></Hint>
  85.   <Units>
  86.    <OneUnitInComposition>
  87.     <UnitType>IndMet(IN)</UnitType>
  88.     <dx>0</dx>
  89.     <dy>0</dy>
  90.     <dz>70</dz>
  91.     <ZAccelerationWhenDie>7</ZAccelerationWhenDie>
  92.     <XSpeedWhenDie>0</XSpeedWhenDie>
  93.     <YSpeedWhenDie>-50</YSpeedWhenDie>
  94.     <LeadDist>0</LeadDist>
  95.     <ModelID>Packages</ModelID>
  96.     <NodeName></NodeName>
  97.     <LeadingType>SetCoordinates</LeadingType>
  98.    </OneUnitInComposition>
  99.   </Units>
  100.  </UnitsComposition>
  101.  <PushAllOnTheWay>
  102.   <Name>kolesnica</Name>
  103.   <Visible>false</Visible>
  104.   <FileID>icons</FileID>
  105.   <SpriteID>0</SpriteID>
  106.   <Hint></Hint>
  107.   <PushForwardRadius>50</PushForwardRadius>
  108.   <PushLeftRightRadius>50</PushLeftRightRadius>
  109.   <PushAngle>50</PushAngle>
  110.   <MaxDamage>100</MaxDamage>
  111.   <MinDamage>50</MinDamage>
  112.   <PushForce>100</PushForce>
  113.   <AskGoAwayDistance>100</AskGoAwayDistance>
  114.   <PushEnemyUnits>true</PushEnemyUnits>
  115.   <PushFriendlyUnits>false</PushFriendlyUnits>
  116.   <DamageEnemyUnits>true</DamageEnemyUnits>
  117.   <DamageFriendlyUnits>false</DamageFriendlyUnits>
  118.   <AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
  119.   <KillNonPushableUnits>true</KillNonPushableUnits>
  120.   <UseAttack1NearEnemy>false</UseAttack1NearEnemy>
  121.   <CanScare>false</CanScare>
  122.   <MaxBoldness>0</MaxBoldness>
  123.   <BoldnessRegeneration>0</BoldnessRegeneration>
  124.   <PushCenterShift>-200</PushCenterShift>
  125.  </PushAllOnTheWay>
  126.  <PushAllOnTheWay>
  127.   <Name>slon</Name>
  128.   <Visible>false</Visible>
  129.   <FileID>icons</FileID>
  130.   <SpriteID>0</SpriteID>
  131.   <Hint></Hint>
  132.   <PushForwardRadius>80</PushForwardRadius>
  133.   <PushLeftRightRadius>10</PushLeftRightRadius>
  134.   <PushAngle>120</PushAngle>
  135.   <MaxDamage>300</MaxDamage>
  136.   <MinDamage>100</MinDamage>
  137.   <PushForce>80</PushForce>
  138.   <AskGoAwayDistance>100</AskGoAwayDistance>
  139.   <PushEnemyUnits>true</PushEnemyUnits>
  140.   <PushFriendlyUnits>false</PushFriendlyUnits>
  141.   <DamageEnemyUnits>true</DamageEnemyUnits>
  142.   <DamageFriendlyUnits>false</DamageFriendlyUnits>
  143.   <AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
  144.   <KillNonPushableUnits>true</KillNonPushableUnits>
  145.   <UseAttack1NearEnemy>true</UseAttack1NearEnemy>
  146.   <CanScare>true</CanScare>
  147.   <MaxBoldness>200</MaxBoldness>
  148.   <BoldnessRegeneration>15</BoldnessRegeneration>
  149.   <PushCenterShift>0</PushCenterShift>
  150.  </PushAllOnTheWay>
  151.  <GreetingMe>
  152.   <Name>greetingme</Name>
  153.   <Visible>false</Visible>
  154.   <FileID>icons</FileID>
  155.   <SpriteID>0</SpriteID>
  156.   <Hint></Hint>
  157.   <Radius>1000</Radius>
  158.  </GreetingMe>
  159.  <NationBonus>
  160.   <Name>MakAle1</Name>
  161.   <Visible>true</Visible>
  162.   <FileID>icons</FileID>
  163.   <SpriteID>181</SpriteID>
  164.   <Hint>#Alex1</Hint>
  165.   <FileID2>icons</FileID2>
  166.   <SpriteID2>266</SpriteID2>
  167.   <AddDamage>1</AddDamage>
  168.   <AddShield>0</AddShield>
  169.   <UnitsType>
  170.    <BaseClassUnitType>
  171.     <UnitType>AnmBik(AL)</UnitType>
  172.    </BaseClassUnitType>
  173.   </UnitsType>
  174.   <UseUpgrade>true</UseUpgrade>
  175.   <UpgradeBonus>HER04(MK)</UpgradeBonus>
  176.   <IfDieDowngrade>HER05(MK)</IfDieDowngrade>
  177.   <UpgradeBonusL2>HER04(MK)</UpgradeBonusL2>
  178.   <IfDieDowngradeL2>HER05(MK)</IfDieDowngradeL2>
  179.   <UpgradeBonusL3>HER04(MK)</UpgradeBonusL3>
  180.   <IfDieDowngradeL3>HER05(MK)</IfDieDowngradeL3>
  181.   <UpgradeBonusL4>HER04(MK)</UpgradeBonusL4>
  182.   <IfDieDowngradeL4>HER05(MK)</IfDieDowngradeL4>
  183.   <UpgradeBonusL5>HER04(MK)</UpgradeBonusL5>
  184.   <IfDieDowngradeL5>HER05(MK)</IfDieDowngradeL5>
  185.   <HintParam[0]>1</HintParam[0]>
  186.   <HintParam[1]>2</HintParam[1]>
  187.   <HintParam[2]>3</HintParam[2]>
  188.   <HintParam[3]>4</HintParam[3]>
  189.   <HintParam[4]>5</HintParam[4]>
  190.  </NationBonus>
  191.  <BrigadeChangeMoral>
  192.   <Name>MakAle2</Name>
  193.   <Visible>true</Visible>
  194.   <FileID>icons</FileID>
  195.   <SpriteID>206</SpriteID>
  196.   <Hint>#Alex2</Hint>
  197.   <FileID2>icons</FileID2>
  198.   <SpriteID2>266</SpriteID2>
  199.   <AddMoral>60000</AddMoral>
  200.   <Radius>1000</Radius>
  201.   <IconInfo>
  202.    <FileID>INTERF3\BRIGBONUS1</FileID>
  203.    <SpriteID>19</SpriteID>
  204.    <CenterX>11</CenterX>
  205.    <CenterY>13</CenterY>
  206.    <MessageX>11</MessageX>
  207.    <MessageY>13</MessageY>
  208.    <LeftMargin>0</LeftMargin>
  209.    <IconWidth>19</IconWidth>
  210.    <Value>0</Value>
  211.    <HintID>Morale is increased</HintID>
  212.   </IconInfo>
  213.   <AddMoralForLevel>60000</AddMoralForLevel>
  214.  </BrigadeChangeMoral>
  215.  <BrigadeTimeChangeMoral>
  216.   <Name>MakAle3</Name>
  217.   <Visible>true</Visible>
  218.   <FileID>icons</FileID>
  219.   <SpriteID>0</SpriteID>
  220.   <Hint>#Alex3</Hint>
  221.   <FileID2>icons</FileID2>
  222.   <SpriteID2>266</SpriteID2>
  223.   <AddMoral>100000</AddMoral>
  224.   <Radius>800</Radius>
  225.   <CoolDownTime>180</CoolDownTime>
  226.   <EffectTime>90</EffectTime>
  227.   <IconInfo>
  228.    <FileID>INTERF3\BRIGBONUS1</FileID>
  229.    <SpriteID>19</SpriteID>
  230.    <CenterX>0</CenterX>
  231.    <CenterY>0</CenterY>
  232.    <MessageX>0</MessageX>
  233.    <MessageY>0</MessageY>
  234.    <LeftMargin>0</LeftMargin>
  235.    <IconWidth>0</IconWidth>
  236.    <Value>0</Value>
  237.    <HintID></HintID>
  238.   </IconInfo>
  239.   <MoralAddForLevel>100000</MoralAddForLevel>
  240.  </BrigadeTimeChangeMoral>
  241.  <NationBonus>
  242.   <Name>MakKle1</Name>
  243.   <Visible>true</Visible>
  244.   <FileID>icons</FileID>
  245.   <SpriteID>176</SpriteID>
  246.   <Hint>#Par1</Hint>
  247.   <FileID2>icons</FileID2>
  248.   <SpriteID2>266</SpriteID2>
  249.   <AddDamage>1</AddDamage>
  250.   <AddShield>0</AddShield>
  251.   <UnitsType>
  252.    <BaseClassUnitType>
  253.     <UnitType>AnmKor2(AL)</UnitType>
  254.    </BaseClassUnitType>
  255.   </UnitsType>
  256.   <UseUpgrade>true</UseUpgrade>
  257.   <UpgradeBonus>HER02(MK)</UpgradeBonus>
  258.   <IfDieDowngrade>HER03(MK)</IfDieDowngrade>
  259.   <UpgradeBonusL2>HER02(MK)</UpgradeBonusL2>
  260.   <IfDieDowngradeL2>HER03(MK)</IfDieDowngradeL2>
  261.   <UpgradeBonusL3>HER02(MK)</UpgradeBonusL3>
  262.   <IfDieDowngradeL3>HER03(MK)</IfDieDowngradeL3>
  263.   <UpgradeBonusL4>HER02(MK)</UpgradeBonusL4>
  264.   <IfDieDowngradeL4>HER03(MK)</IfDieDowngradeL4>
  265.   <UpgradeBonusL5>HER02(MK)</UpgradeBonusL5>
  266.   <IfDieDowngradeL5>HER03(MK)</IfDieDowngradeL5>
  267.   <HintParam[0]>1</HintParam[0]>
  268.   <HintParam[1]>2</HintParam[1]>
  269.   <HintParam[2]>3</HintParam[2]>
  270.   <HintParam[3]>4</HintParam[3]>
  271.   <HintParam[4]>5</HintParam[4]>
  272.  </NationBonus>
  273.  <AddBrigadeBonus>
  274.   <Name>MakKle3</Name>
  275.   <Visible>true</Visible>
  276.   <FileID>icons</FileID>
  277.   <SpriteID>306</SpriteID>
  278.   <Hint>#Par3</Hint>
  279.   <FileID2>icons</FileID2>
  280.   <SpriteID2>266</SpriteID2>
  281.   <Radius>1000</Radius>
  282.   <AddDamage>0</AddDamage>
  283.   <AddShield>0</AddShield>
  284.   <AddAttackRange>0</AddAttackRange>
  285.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  286.   <ExpGrowSpeed>0</ExpGrowSpeed>
  287.   <AttackRateBonus>-5</AttackRateBonus>
  288.   <CureUnits>0</CureUnits>
  289.   <AddMaxLife>0</AddMaxLife>
  290.   <EnemyTarget>true</EnemyTarget>
  291.   <CoolDownTime>180</CoolDownTime>
  292.   <EffectTime>60</EffectTime>
  293.   <UsePause>0</UsePause>
  294.   <UnitType></UnitType>
  295.   <IconInfo>
  296.    <FileID>INTERF3\BRIGBONUS1</FileID>
  297.    <SpriteID>6</SpriteID>
  298.    <CenterX>0</CenterX>
  299.    <CenterY>0</CenterY>
  300.    <MessageX>0</MessageX>
  301.    <MessageY>0</MessageY>
  302.    <LeftMargin>0</LeftMargin>
  303.    <IconWidth>0</IconWidth>
  304.    <Value>0</Value>
  305.    <HintID></HintID>
  306.   </IconInfo>
  307.   <AddForLevel>-5</AddForLevel>
  308.  </AddBrigadeBonus>
  309.  <NationBonus>
  310.   <Name>MakNea1</Name>
  311.   <Visible>true</Visible>
  312.   <FileID>icons</FileID>
  313.   <SpriteID>239</SpriteID>
  314.   <Hint>#Pto1</Hint>
  315.   <FileID2>icons</FileID2>
  316.   <SpriteID2>266</SpriteID2>
  317.   <AddDamage>0</AddDamage>
  318.   <AddShield>1</AddShield>
  319.   <UnitsType>
  320.    <BaseClassUnitType>
  321.     <UnitType>AnmKor1(AL)</UnitType>
  322.    </BaseClassUnitType>
  323.   </UnitsType>
  324.   <UseUpgrade>true</UseUpgrade>
  325.   <UpgradeBonus>HER00(MK)</UpgradeBonus>
  326.   <IfDieDowngrade>HER01(MK)</IfDieDowngrade>
  327.   <UpgradeBonusL2>HER00(MK)</UpgradeBonusL2>
  328.   <IfDieDowngradeL2>HER01(MK)</IfDieDowngradeL2>
  329.   <UpgradeBonusL3>HER00(MK)</UpgradeBonusL3>
  330.   <IfDieDowngradeL3>HER01(MK)</IfDieDowngradeL3>
  331.   <UpgradeBonusL4>HER00(MK)</UpgradeBonusL4>
  332.   <IfDieDowngradeL4>HER01(MK)</IfDieDowngradeL4>
  333.   <UpgradeBonusL5>HER00(MK)</UpgradeBonusL5>
  334.   <IfDieDowngradeL5>HER01(MK)</IfDieDowngradeL5>
  335.   <HintParam[0]>5</HintParam[0]>
  336.   <HintParam[1]>10</HintParam[1]>
  337.   <HintParam[2]>15</HintParam[2]>
  338.   <HintParam[3]>20</HintParam[3]>
  339.   <HintParam[4]>25</HintParam[4]>
  340.  </NationBonus>
  341.  <NationBonus>
  342.   <Name>EgpVen1</Name>
  343.   <Visible>true</Visible>
  344.   <FileID>icons</FileID>
  345.   <SpriteID>198</SpriteID>
  346.   <Hint>#Nec1</Hint>
  347.   <FileID2>icons</FileID2>
  348.   <SpriteID2>266</SpriteID2>
  349.   <AddDamage>1</AddDamage>
  350.   <AddShield>0</AddShield>
  351.   <UnitsType>
  352.    <BaseClassUnitType>
  353.     <UnitType>AnmKor1(AL)</UnitType>
  354.    </BaseClassUnitType>
  355.   </UnitsType>
  356.   <UseUpgrade>true</UseUpgrade>
  357.   <UpgradeBonus>HER02(EG)</UpgradeBonus>
  358.   <IfDieDowngrade>HER03(EG)</IfDieDowngrade>
  359.   <UpgradeBonusL2>HER02(EG)</UpgradeBonusL2>
  360.   <IfDieDowngradeL2>HER03(EG)</IfDieDowngradeL2>
  361.   <UpgradeBonusL3>HER02(EG)</UpgradeBonusL3>
  362.   <IfDieDowngradeL3>KUZ03(EG)</IfDieDowngradeL3>
  363.   <UpgradeBonusL4>CEN02(EG)</UpgradeBonusL4>
  364.   <IfDieDowngradeL4>HER03(EG)</IfDieDowngradeL4>
  365.   <UpgradeBonusL5>HER02(EG)</UpgradeBonusL5>
  366.   <IfDieDowngradeL5>HER03(EG)</IfDieDowngradeL5>
  367.   <HintParam[0]>4</HintParam[0]>
  368.   <HintParam[1]>8</HintParam[1]>
  369.   <HintParam[2]>12</HintParam[2]>
  370.   <HintParam[3]>16</HintParam[3]>
  371.   <HintParam[4]>20</HintParam[4]>
  372.  </NationBonus>
  373.  <BrigadeTimeChangeMoral>
  374.   <Name>EgpHor3</Name>
  375.   <Visible>true</Visible>
  376.   <FileID>icons</FileID>
  377.   <SpriteID>179</SpriteID>
  378.   <Hint>#Bes2</Hint>
  379.   <FileID2>icons</FileID2>
  380.   <SpriteID2>266</SpriteID2>
  381.   <AddMoral>-100000</AddMoral>
  382.   <Radius>1000</Radius>
  383.   <CoolDownTime>180</CoolDownTime>
  384.   <EffectTime>60</EffectTime>
  385.   <IconInfo>
  386.    <FileID>INTERF3\BRIGBONUS1</FileID>
  387.    <SpriteID>20</SpriteID>
  388.    <CenterX>0</CenterX>
  389.    <CenterY>0</CenterY>
  390.    <MessageX>0</MessageX>
  391.    <MessageY>0</MessageY>
  392.    <LeftMargin>0</LeftMargin>
  393.    <IconWidth>0</IconWidth>
  394.    <Value>0</Value>
  395.    <HintID></HintID>
  396.   </IconInfo>
  397.   <MoralAddForLevel>-100000</MoralAddForLevel>
  398.  </BrigadeTimeChangeMoral>
  399.  <NationBonus>
  400.   <Name>EgpZug1</Name>
  401.   <Visible>true</Visible>
  402.   <FileID>icons</FileID>
  403.   <SpriteID>216</SpriteID>
  404.   <Hint>#Zug1</Hint>
  405.   <FileID2>icons</FileID2>
  406.   <SpriteID2>266</SpriteID2>
  407.   <AddDamage>1</AddDamage>
  408.   <AddShield>0</AddShield>
  409.   <UnitsType>
  410.    <BaseClassUnitType>
  411.     <UnitType>AnmBik(AL)</UnitType>
  412.    </BaseClassUnitType>
  413.   </UnitsType>
  414.   <UseUpgrade>true</UseUpgrade>
  415.   <UpgradeBonus>HER00(EG)</UpgradeBonus>
  416.   <IfDieDowngrade>HER01(EG)</IfDieDowngrade>
  417.   <UpgradeBonusL2>HER00(EG)</UpgradeBonusL2>
  418.   <IfDieDowngradeL2>HER01(EG)</IfDieDowngradeL2>
  419.   <UpgradeBonusL3>HER00(EG)</UpgradeBonusL3>
  420.   <IfDieDowngradeL3>HER01(EG)</IfDieDowngradeL3>
  421.   <UpgradeBonusL4>HER00(EG)</UpgradeBonusL4>
  422.   <IfDieDowngradeL4>HER01(EG)</IfDieDowngradeL4>
  423.   <UpgradeBonusL5>HER00(EG)</UpgradeBonusL5>
  424.   <IfDieDowngradeL5>HER01(EG)</IfDieDowngradeL5>
  425.   <HintParam[0]>5</HintParam[0]>
  426.   <HintParam[1]>10</HintParam[1]>
  427.   <HintParam[2]>15</HintParam[2]>
  428.   <HintParam[3]>20</HintParam[3]>
  429.   <HintParam[4]>25</HintParam[4]>
  430.  </NationBonus>
  431.  <NationBonus>
  432.   <Name>PerBes1</Name>
  433.   <Visible>true</Visible>
  434.   <FileID>icons</FileID>
  435.   <SpriteID>196</SpriteID>
  436.   <Hint>#Bes1</Hint>
  437.   <FileID2>icons</FileID2>
  438.   <SpriteID2>266</SpriteID2>
  439.   <AddDamage>1</AddDamage>
  440.   <AddShield>0</AddShield>
  441.   <UnitsType>
  442.    <BaseClassUnitType>
  443.     <UnitType>AnmKor2(AL)</UnitType>
  444.    </BaseClassUnitType>
  445.   </UnitsType>
  446.   <UseUpgrade>true</UseUpgrade>
  447.   <UpgradeBonus>HER06(PR)</UpgradeBonus>
  448.   <IfDieDowngrade>HER07(PR)</IfDieDowngrade>
  449.   <UpgradeBonusL2>HER06(PR)</UpgradeBonusL2>
  450.   <IfDieDowngradeL2>HER07(PR)</IfDieDowngradeL2>
  451.   <UpgradeBonusL3>HER06(PR)</UpgradeBonusL3>
  452.   <IfDieDowngradeL3>HER07(PR)</IfDieDowngradeL3>
  453.   <UpgradeBonusL4>HER06(PR)</UpgradeBonusL4>
  454.   <IfDieDowngradeL4>HER07(PR)</IfDieDowngradeL4>
  455.   <UpgradeBonusL5>HER06(PR)</UpgradeBonusL5>
  456.   <IfDieDowngradeL5>HER07(PR)</IfDieDowngradeL5>
  457.   <HintParam[0]>1</HintParam[0]>
  458.   <HintParam[1]>2</HintParam[1]>
  459.   <HintParam[2]>3</HintParam[2]>
  460.   <HintParam[3]>4</HintParam[3]>
  461.   <HintParam[4]>5</HintParam[4]>
  462.  </NationBonus>
  463.  <BrigadeChangeMoral>
  464.   <Name>PerBes2</Name>
  465.   <Visible>true</Visible>
  466.   <FileID>icons</FileID>
  467.   <SpriteID>179</SpriteID>
  468.   <Hint>#Bes2</Hint>
  469.   <FileID2>icons</FileID2>
  470.   <SpriteID2>266</SpriteID2>
  471.   <AddMoral>-60000</AddMoral>
  472.   <Radius>1000</Radius>
  473.   <IconInfo>
  474.    <FileID>INTERF3\BRIGBONUS1</FileID>
  475.    <SpriteID>20</SpriteID>
  476.    <CenterX>0</CenterX>
  477.    <CenterY>0</CenterY>
  478.    <MessageX>0</MessageX>
  479.    <MessageY>0</MessageY>
  480.    <LeftMargin>0</LeftMargin>
  481.    <IconWidth>0</IconWidth>
  482.    <Value>0</Value>
  483.    <HintID></HintID>
  484.   </IconInfo>
  485.   <AddMoralForLevel>-60000</AddMoralForLevel>
  486.  </BrigadeChangeMoral>
  487.  <AddBrigadeBonus>
  488.   <Name>PerBes3</Name>
  489.   <Visible>true</Visible>
  490.   <FileID>icons</FileID>
  491.   <SpriteID>189</SpriteID>
  492.   <Hint>#Bes3</Hint>
  493.   <FileID2>icons</FileID2>
  494.   <SpriteID2>266</SpriteID2>
  495.   <Radius>1000</Radius>
  496.   <AddDamage>3</AddDamage>
  497.   <AddShield>0</AddShield>
  498.   <AddAttackRange>0</AddAttackRange>
  499.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  500.   <ExpGrowSpeed>0</ExpGrowSpeed>
  501.   <AttackRateBonus>0</AttackRateBonus>
  502.   <CureUnits>0</CureUnits>
  503.   <AddMaxLife>0</AddMaxLife>
  504.   <EnemyTarget>false</EnemyTarget>
  505.   <CoolDownTime>180</CoolDownTime>
  506.   <EffectTime>80</EffectTime>
  507.   <UsePause>0</UsePause>
  508.   <UnitType>
  509.    <BaseClassUnitType>
  510.     <UnitType>PerKMet(PR)</UnitType>
  511.    </BaseClassUnitType>
  512.    <BaseClassUnitType>
  513.     <UnitType>PerKLuc(PR)</UnitType>
  514.    </BaseClassUnitType>
  515.   </UnitType>
  516.   <IconInfo>
  517.    <FileID>INTERF3\BRIGBONUS1</FileID>
  518.    <SpriteID>13</SpriteID>
  519.    <CenterX>0</CenterX>
  520.    <CenterY>0</CenterY>
  521.    <MessageX>0</MessageX>
  522.    <MessageY>0</MessageY>
  523.    <LeftMargin>0</LeftMargin>
  524.    <IconWidth>0</IconWidth>
  525.    <Value>0</Value>
  526.    <HintID></HintID>
  527.   </IconInfo>
  528.   <AddForLevel>3</AddForLevel>
  529.  </AddBrigadeBonus>
  530.  <NationBonus>
  531.   <Name>PerDar1</Name>
  532.   <Visible>true</Visible>
  533.   <FileID>icons</FileID>
  534.   <SpriteID>187</SpriteID>
  535.   <Hint>#Dar1</Hint>
  536.   <FileID2>icons</FileID2>
  537.   <SpriteID2>266</SpriteID2>
  538.   <AddDamage>1</AddDamage>
  539.   <AddShield>0</AddShield>
  540.   <UnitsType>
  541.    <BaseClassUnitType>
  542.     <UnitType>AnmBik(AL)</UnitType>
  543.    </BaseClassUnitType>
  544.   </UnitsType>
  545.   <UseUpgrade>true</UseUpgrade>
  546.   <UpgradeBonus>HER02(PR)</UpgradeBonus>
  547.   <IfDieDowngrade>HER03(PR)</IfDieDowngrade>
  548.   <UpgradeBonusL2>HER02(PR)</UpgradeBonusL2>
  549.   <IfDieDowngradeL2>HER03(PR)</IfDieDowngradeL2>
  550.   <UpgradeBonusL3>HER02(PR)</UpgradeBonusL3>
  551.   <IfDieDowngradeL3>HER03(PR)</IfDieDowngradeL3>
  552.   <UpgradeBonusL4>HER02(PR)</UpgradeBonusL4>
  553.   <IfDieDowngradeL4>HER03(PR)</IfDieDowngradeL4>
  554.   <UpgradeBonusL5>HER02(PR)</UpgradeBonusL5>
  555.   <IfDieDowngradeL5>HER03(PR)</IfDieDowngradeL5>
  556.   <HintParam[0]>5</HintParam[0]>
  557.   <HintParam[1]>10</HintParam[1]>
  558.   <HintParam[2]>15</HintParam[2]>
  559.   <HintParam[3]>20</HintParam[3]>
  560.   <HintParam[4]>25</HintParam[4]>
  561.  </NationBonus>
  562.  <NationBonus>
  563.   <Name>PerDar11</Name>
  564.   <Visible>false</Visible>
  565.   <FileID>icons</FileID>
  566.   <SpriteID>0</SpriteID>
  567.   <Hint></Hint>
  568.   <FileID2>icons</FileID2>
  569.   <SpriteID2>0</SpriteID2>
  570.   <AddDamage>0</AddDamage>
  571.   <AddShield>0</AddShield>
  572.   <UnitsType></UnitsType>
  573.   <UseUpgrade>true</UseUpgrade>
  574.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  575.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  576.   <UpgradeBonusL2>CEN00(MK)</UpgradeBonusL2>
  577.   <IfDieDowngradeL2>CEN00(MK)</IfDieDowngradeL2>
  578.   <UpgradeBonusL3>CEN00(MK)</UpgradeBonusL3>
  579.   <IfDieDowngradeL3>CEN00(MK)</IfDieDowngradeL3>
  580.   <UpgradeBonusL4>CEN00(MK)</UpgradeBonusL4>
  581.   <IfDieDowngradeL4>CEN00(MK)</IfDieDowngradeL4>
  582.   <UpgradeBonusL5>CEN00(MK)</UpgradeBonusL5>
  583.   <IfDieDowngradeL5>CEN00(MK)</IfDieDowngradeL5>
  584.   <HintParam[0]>0</HintParam[0]>
  585.   <HintParam[1]>0</HintParam[1]>
  586.   <HintParam[2]>0</HintParam[2]>
  587.   <HintParam[3]>0</HintParam[3]>
  588.   <HintParam[4]>0</HintParam[4]>
  589.  </NationBonus>
  590.  <AddBrigadeBonus>
  591.   <Name>PerDar3</Name>
  592.   <Visible>true</Visible>
  593.   <FileID>icons</FileID>
  594.   <SpriteID>178</SpriteID>
  595.   <Hint>#Dar3</Hint>
  596.   <FileID2>icons</FileID2>
  597.   <SpriteID2>266</SpriteID2>
  598.   <Radius>1000</Radius>
  599.   <AddDamage>0</AddDamage>
  600.   <AddShield>-1</AddShield>
  601.   <AddAttackRange>0</AddAttackRange>
  602.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  603.   <ExpGrowSpeed>0</ExpGrowSpeed>
  604.   <AttackRateBonus>0</AttackRateBonus>
  605.   <CureUnits>0</CureUnits>
  606.   <AddMaxLife>0</AddMaxLife>
  607.   <EnemyTarget>true</EnemyTarget>
  608.   <CoolDownTime>180</CoolDownTime>
  609.   <EffectTime>60</EffectTime>
  610.   <UsePause>0</UsePause>
  611.   <UnitType></UnitType>
  612.   <IconInfo>
  613.    <FileID>INTERF3\BRIGBONUS1</FileID>
  614.    <SpriteID>15</SpriteID>
  615.    <CenterX>0</CenterX>
  616.    <CenterY>0</CenterY>
  617.    <MessageX>0</MessageX>
  618.    <MessageY>0</MessageY>
  619.    <LeftMargin>0</LeftMargin>
  620.    <IconWidth>0</IconWidth>
  621.    <Value>0</Value>
  622.    <HintID></HintID>
  623.   </IconInfo>
  624.   <AddForLevel>-1</AddForLevel>
  625.  </AddBrigadeBonus>
  626.  <NationBonus>
  627.   <Name>PerMem1</Name>
  628.   <Visible>true</Visible>
  629.   <FileID>icons</FileID>
  630.   <SpriteID>186</SpriteID>
  631.   <Hint>#Mem1</Hint>
  632.   <FileID2>icons</FileID2>
  633.   <SpriteID2>266</SpriteID2>
  634.   <AddDamage>1</AddDamage>
  635.   <AddShield>0</AddShield>
  636.   <UnitsType>
  637.    <BaseClassUnitType>
  638.     <UnitType>AnmKor1(AL)</UnitType>
  639.    </BaseClassUnitType>
  640.   </UnitsType>
  641.   <UseUpgrade>true</UseUpgrade>
  642.   <UpgradeBonus>HER04(PR)</UpgradeBonus>
  643.   <IfDieDowngrade>HER05(PR)</IfDieDowngrade>
  644.   <UpgradeBonusL2>HER04(PR)</UpgradeBonusL2>
  645.   <IfDieDowngradeL2>HER05(PR)</IfDieDowngradeL2>
  646.   <UpgradeBonusL3>HER04(PR)</UpgradeBonusL3>
  647.   <IfDieDowngradeL3>HER05(PR)</IfDieDowngradeL3>
  648.   <UpgradeBonusL4>HER04(PR)</UpgradeBonusL4>
  649.   <IfDieDowngradeL4>HER05(MK)</IfDieDowngradeL4>
  650.   <UpgradeBonusL5>HER04(PR)</UpgradeBonusL5>
  651.   <IfDieDowngradeL5>HER05(MK)</IfDieDowngradeL5>
  652.   <HintParam[0]>10</HintParam[0]>
  653.   <HintParam[1]>20</HintParam[1]>
  654.   <HintParam[2]>30</HintParam[2]>
  655.   <HintParam[3]>40</HintParam[3]>
  656.   <HintParam[4]>50</HintParam[4]>
  657.  </NationBonus>
  658.  <AddBrigadeBonus>
  659.   <Name>PerMem2</Name>
  660.   <Visible>true</Visible>
  661.   <FileID>icons</FileID>
  662.   <SpriteID>185</SpriteID>
  663.   <Hint>#Mem2</Hint>
  664.   <FileID2>icons</FileID2>
  665.   <SpriteID2>266</SpriteID2>
  666.   <Radius>1000</Radius>
  667.   <AddDamage>0</AddDamage>
  668.   <AddShield>0</AddShield>
  669.   <AddAttackRange>30</AddAttackRange>
  670.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  671.   <ExpGrowSpeed>0</ExpGrowSpeed>
  672.   <AttackRateBonus>0</AttackRateBonus>
  673.   <CureUnits>0</CureUnits>
  674.   <AddMaxLife>0</AddMaxLife>
  675.   <EnemyTarget>false</EnemyTarget>
  676.   <CoolDownTime>0</CoolDownTime>
  677.   <EffectTime>15</EffectTime>
  678.   <UsePause>1</UsePause>
  679.   <UnitType>
  680.    <BaseClassUnitType>
  681.     <UnitType>PerLuc(PR)</UnitType>
  682.    </BaseClassUnitType>
  683.    <BaseClassUnitType>
  684.     <UnitType>PerKLuc(PR)</UnitType>
  685.    </BaseClassUnitType>
  686.    <BaseClassUnitType>
  687.     <UnitType>PerKCem(PR)</UnitType>
  688.    </BaseClassUnitType>
  689.    <BaseClassUnitType>
  690.     <UnitType>PerKMet(PR)</UnitType>
  691.    </BaseClassUnitType>
  692.   </UnitType>
  693.   <IconInfo>
  694.    <FileID>INTERF3\BRIGBONUS1</FileID>
  695.    <SpriteID>9</SpriteID>
  696.    <CenterX>0</CenterX>
  697.    <CenterY>0</CenterY>
  698.    <MessageX>0</MessageX>
  699.    <MessageY>0</MessageY>
  700.    <LeftMargin>0</LeftMargin>
  701.    <IconWidth>0</IconWidth>
  702.    <Value>0</Value>
  703.    <HintID></HintID>
  704.   </IconInfo>
  705.   <AddForLevel>30</AddForLevel>
  706.  </AddBrigadeBonus>
  707.  <AddBrigadeBonus>
  708.   <Name>PerMem3</Name>
  709.   <Visible>true</Visible>
  710.   <FileID>icons</FileID>
  711.   <SpriteID>180</SpriteID>
  712.   <Hint>#Mem3</Hint>
  713.   <FileID2>icons</FileID2>
  714.   <SpriteID2>266</SpriteID2>
  715.   <Radius>1300</Radius>
  716.   <AddDamage>0</AddDamage>
  717.   <AddShield>0</AddShield>
  718.   <AddAttackRange>0</AddAttackRange>
  719.   <UnitsSpeedBonus>-10</UnitsSpeedBonus>
  720.   <ExpGrowSpeed>0</ExpGrowSpeed>
  721.   <AttackRateBonus>0</AttackRateBonus>
  722.   <CureUnits>0</CureUnits>
  723.   <AddMaxLife>0</AddMaxLife>
  724.   <EnemyTarget>true</EnemyTarget>
  725.   <CoolDownTime>180</CoolDownTime>
  726.   <EffectTime>120</EffectTime>
  727.   <UsePause>0</UsePause>
  728.   <UnitType></UnitType>
  729.   <IconInfo>
  730.    <FileID>INTERF3\BRIGBONUS1</FileID>
  731.    <SpriteID>5</SpriteID>
  732.    <CenterX>0</CenterX>
  733.    <CenterY>0</CenterY>
  734.    <MessageX>0</MessageX>
  735.    <MessageY>0</MessageY>
  736.    <LeftMargin>0</LeftMargin>
  737.    <IconWidth>0</IconWidth>
  738.    <Value>0</Value>
  739.    <HintID></HintID>
  740.   </IconInfo>
  741.   <AddForLevel>-10</AddForLevel>
  742.  </AddBrigadeBonus>
  743.  <NationBonus>
  744.   <Name>IndAbi1</Name>
  745.   <Visible>true</Visible>
  746.   <FileID>icons</FileID>
  747.   <SpriteID>200</SpriteID>
  748.   <Hint>#Abi1</Hint>
  749.   <FileID2>icons</FileID2>
  750.   <SpriteID2>266</SpriteID2>
  751.   <AddDamage>1</AddDamage>
  752.   <AddShield>0</AddShield>
  753.   <UnitsType>
  754.    <BaseClassUnitType>
  755.     <UnitType>AnmBik(AL)</UnitType>
  756.    </BaseClassUnitType>
  757.   </UnitsType>
  758.   <UseUpgrade>true</UseUpgrade>
  759.   <UpgradeBonus>HER00(IN)</UpgradeBonus>
  760.   <IfDieDowngrade>HER01(IN)</IfDieDowngrade>
  761.   <UpgradeBonusL2>HER00(IN)</UpgradeBonusL2>
  762.   <IfDieDowngradeL2>HER01(IN)</IfDieDowngradeL2>
  763.   <UpgradeBonusL3>HER00(IN)</UpgradeBonusL3>
  764.   <IfDieDowngradeL3>HER01(IN)</IfDieDowngradeL3>
  765.   <UpgradeBonusL4>HER00(IN)</UpgradeBonusL4>
  766.   <IfDieDowngradeL4>HER01(IN)</IfDieDowngradeL4>
  767.   <UpgradeBonusL5>HER00(IN)</UpgradeBonusL5>
  768.   <IfDieDowngradeL5>HER01(IN)</IfDieDowngradeL5>
  769.   <HintParam[0]>10</HintParam[0]>
  770.   <HintParam[1]>20</HintParam[1]>
  771.   <HintParam[2]>30</HintParam[2]>
  772.   <HintParam[3]>40</HintParam[3]>
  773.   <HintParam[4]>50</HintParam[4]>
  774.  </NationBonus>
  775.  <BrigadeChangeMoral>
  776.   <Name>IndAbi2</Name>
  777.   <Visible>true</Visible>
  778.   <FileID>icons</FileID>
  779.   <SpriteID>206</SpriteID>
  780.   <Hint>#Abi2</Hint>
  781.   <FileID2>icons</FileID2>
  782.   <SpriteID2>266</SpriteID2>
  783.   <AddMoral>60000</AddMoral>
  784.   <Radius>500</Radius>
  785.   <IconInfo>
  786.    <FileID>INTERF3\BRIGBONUS1</FileID>
  787.    <SpriteID>19</SpriteID>
  788.    <CenterX>0</CenterX>
  789.    <CenterY>0</CenterY>
  790.    <MessageX>0</MessageX>
  791.    <MessageY>0</MessageY>
  792.    <LeftMargin>0</LeftMargin>
  793.    <IconWidth>0</IconWidth>
  794.    <Value>0</Value>
  795.    <HintID></HintID>
  796.   </IconInfo>
  797.   <AddMoralForLevel>60000</AddMoralForLevel>
  798.  </BrigadeChangeMoral>
  799.  <BrigadeTimeChangeMoral>
  800.   <Name>IndAbi3</Name>
  801.   <Visible>true</Visible>
  802.   <FileID>icons</FileID>
  803.   <SpriteID>179</SpriteID>
  804.   <Hint>#Abi3</Hint>
  805.   <FileID2>icons</FileID2>
  806.   <SpriteID2>266</SpriteID2>
  807.   <AddMoral>-60000</AddMoral>
  808.   <Radius>1000</Radius>
  809.   <CoolDownTime>180</CoolDownTime>
  810.   <EffectTime>100</EffectTime>
  811.   <IconInfo>
  812.    <FileID>INTERF3\BRIGBONUS1</FileID>
  813.    <SpriteID>20</SpriteID>
  814.    <CenterX>0</CenterX>
  815.    <CenterY>0</CenterY>
  816.    <MessageX>0</MessageX>
  817.    <MessageY>0</MessageY>
  818.    <LeftMargin>0</LeftMargin>
  819.    <IconWidth>0</IconWidth>
  820.    <Value>0</Value>
  821.    <HintID></HintID>
  822.   </IconInfo>
  823.   <MoralAddForLevel>-60000</MoralAddForLevel>
  824.  </BrigadeTimeChangeMoral>
  825.  <NationBonus>
  826.   <Name>IndGut1</Name>
  827.   <Visible>true</Visible>
  828.   <FileID>icons</FileID>
  829.   <SpriteID>202</SpriteID>
  830.   <Hint>#Sam1</Hint>
  831.   <FileID2>icons</FileID2>
  832.   <SpriteID2>266</SpriteID2>
  833.   <AddDamage>1</AddDamage>
  834.   <AddShield>0</AddShield>
  835.   <UnitsType>
  836.    <BaseClassUnitType>
  837.     <UnitType>MakKat(MK)</UnitType>
  838.    </BaseClassUnitType>
  839.   </UnitsType>
  840.   <UseUpgrade>true</UseUpgrade>
  841.   <UpgradeBonus>HER04(IN)</UpgradeBonus>
  842.   <IfDieDowngrade>HER05(IN)</IfDieDowngrade>
  843.   <UpgradeBonusL2>HER04(IN)</UpgradeBonusL2>
  844.   <IfDieDowngradeL2>HER05(IN)</IfDieDowngradeL2>
  845.   <UpgradeBonusL3>HER04(IN)</UpgradeBonusL3>
  846.   <IfDieDowngradeL3>HER05(IN)</IfDieDowngradeL3>
  847.   <UpgradeBonusL4>HER04(IN)</UpgradeBonusL4>
  848.   <IfDieDowngradeL4>HER05(IN)</IfDieDowngradeL4>
  849.   <UpgradeBonusL5>HER04(IN)</UpgradeBonusL5>
  850.   <IfDieDowngradeL5>HER05(IN)</IfDieDowngradeL5>
  851.   <HintParam[0]>-10</HintParam[0]>
  852.   <HintParam[1]>-20</HintParam[1]>
  853.   <HintParam[2]>-30</HintParam[2]>
  854.   <HintParam[3]>-40</HintParam[3]>
  855.   <HintParam[4]>-50</HintParam[4]>
  856.  </NationBonus>
  857.  <AddBrigadeBonus>
  858.   <Name>IndGut3</Name>
  859.   <Visible>true</Visible>
  860.   <FileID>icons</FileID>
  861.   <SpriteID>185</SpriteID>
  862.   <Hint>#Sam3</Hint>
  863.   <FileID2>icons</FileID2>
  864.   <SpriteID2>266</SpriteID2>
  865.   <Radius>1000</Radius>
  866.   <AddDamage>0</AddDamage>
  867.   <AddShield>0</AddShield>
  868.   <AddAttackRange>0</AddAttackRange>
  869.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  870.   <ExpGrowSpeed>0</ExpGrowSpeed>
  871.   <AttackRateBonus>15</AttackRateBonus>
  872.   <CureUnits>0</CureUnits>
  873.   <AddMaxLife>0</AddMaxLife>
  874.   <EnemyTarget>false</EnemyTarget>
  875.   <CoolDownTime>180</CoolDownTime>
  876.   <EffectTime>60</EffectTime>
  877.   <UsePause>0</UsePause>
  878.   <UnitType></UnitType>
  879.   <IconInfo>
  880.    <FileID>INTERF3\BRIGBONUS1</FileID>
  881.    <SpriteID>13</SpriteID>
  882.    <CenterX>0</CenterX>
  883.    <CenterY>0</CenterY>
  884.    <MessageX>0</MessageX>
  885.    <MessageY>0</MessageY>
  886.    <LeftMargin>0</LeftMargin>
  887.    <IconWidth>0</IconWidth>
  888.    <Value>0</Value>
  889.    <HintID></HintID>
  890.   </IconInfo>
  891.   <AddForLevel>6</AddForLevel>
  892.  </AddBrigadeBonus>
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  1337.    <MessageX>0</MessageX>
  1338.    <MessageY>0</MessageY>
  1339.    <LeftMargin>0</LeftMargin>
  1340.    <IconWidth>0</IconWidth>
  1341.    <Value>0</Value>
  1342.    <HintID></HintID>
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  1344.   <AddForLevel>-1</AddForLevel>
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  1346.  <NationBonus>
  1347.   <Name>PerBes11</Name>
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  1349.   <FileID>icons</FileID>
  1350.   <SpriteID>0</SpriteID>
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  1355.   <AddShield>0</AddShield>
  1356.   <UnitsType></UnitsType>
  1357.   <UseUpgrade>true</UseUpgrade>
  1358.   <UpgradeBonus>HER08(PR)</UpgradeBonus>
  1359.   <IfDieDowngrade>HER09(PR)</IfDieDowngrade>
  1360.   <UpgradeBonusL2>CEN00(MK)</UpgradeBonusL2>
  1361.   <IfDieDowngradeL2>CEN00(MK)</IfDieDowngradeL2>
  1362.   <UpgradeBonusL3>CEN00(MK)</UpgradeBonusL3>
  1363.   <IfDieDowngradeL3>CEN00(MK)</IfDieDowngradeL3>
  1364.   <UpgradeBonusL4>CEN00(MK)</UpgradeBonusL4>
  1365.   <IfDieDowngradeL4>CEN00(MK)</IfDieDowngradeL4>
  1366.   <UpgradeBonusL5>CEN00(MK)</UpgradeBonusL5>
  1367.   <IfDieDowngradeL5>CEN00(MK)</IfDieDowngradeL5>
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  1374.  <AddBrigadeBonus>
  1375.   <Name>IndGut2</Name>
  1376.   <Visible>true</Visible>
  1377.   <FileID>icons</FileID>
  1378.   <SpriteID>191</SpriteID>
  1379.   <Hint>#Sam2</Hint>
  1380.   <FileID2>icons</FileID2>
  1381.   <SpriteID2>266</SpriteID2>
  1382.   <Radius>1000</Radius>
  1383.   <AddDamage>0</AddDamage>
  1384.   <AddShield>2</AddShield>
  1385.   <AddAttackRange>0</AddAttackRange>
  1386.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  1387.   <ExpGrowSpeed>0</ExpGrowSpeed>
  1388.   <AttackRateBonus>0</AttackRateBonus>
  1389.   <CureUnits>0</CureUnits>
  1390.   <AddMaxLife>0</AddMaxLife>
  1391.   <EnemyTarget>false</EnemyTarget>
  1392.   <CoolDownTime>0</CoolDownTime>
  1393.   <EffectTime>20</EffectTime>
  1394.   <UsePause>1</UsePause>
  1395.   <UnitType>
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  1407.    <LeftMargin>0</LeftMargin>
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  1409.    <Value>0</Value>
  1410.    <HintID></HintID>
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  1414.  <NationBonus>
  1415.   <Name>IndPor3</Name>
  1416.   <Visible>true</Visible>
  1417.   <FileID>icons</FileID>
  1418.   <SpriteID>190</SpriteID>
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  1420.   <FileID2>icons</FileID2>
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  1423.   <AddShield>0</AddShield>
  1424.   <UnitsType>
  1425.    <BaseClassUnitType>
  1426.     <UnitType>AnmKor1(AL)</UnitType>
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  1430.   <UpgradeBonus>HER08(IN)</UpgradeBonus>
  1431.   <IfDieDowngrade>HER09(IN)</IfDieDowngrade>
  1432.   <UpgradeBonusL2>HER08(IN)</UpgradeBonusL2>
  1433.   <IfDieDowngradeL2>HER09(IN)</IfDieDowngradeL2>
  1434.   <UpgradeBonusL3>HER08(IN)</UpgradeBonusL3>
  1435.   <IfDieDowngradeL3>HER09(IN)</IfDieDowngradeL3>
  1436.   <UpgradeBonusL4>HER08(IN)</UpgradeBonusL4>
  1437.   <IfDieDowngradeL4>HER09(IN)</IfDieDowngradeL4>
  1438.   <UpgradeBonusL5>HER08(IN)</UpgradeBonusL5>
  1439.   <IfDieDowngradeL5>HER09(IN)</IfDieDowngradeL5>
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  1444.   <HintParam[4]>5</HintParam[4]>
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  1446.  <UnitsComposition>
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  1449.   <FileID>icons</FileID>
  1450.   <SpriteID>0</SpriteID>
  1451.   <Hint></Hint>
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  1453.    <OneUnitInComposition>
  1454.     <UnitType>MakPel(MK)</UnitType>
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  1456.     <dy>1000</dy>
  1457.     <dz>1000</dz>
  1458.     <ZAccelerationWhenDie>7</ZAccelerationWhenDie>
  1459.     <XSpeedWhenDie>0</XSpeedWhenDie>
  1460.     <YSpeedWhenDie>-50</YSpeedWhenDie>
  1461.     <LeadDist>0</LeadDist>
  1462.     <ModelID></ModelID>
  1463.     <NodeName></NodeName>
  1464.     <LeadingType>SetCoordinates</LeadingType>
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  1466.   </Units>
  1467.  </UnitsComposition>
  1468.  <HeroLight>
  1469.   <Name>Flame</Name>
  1470.   <Visible>true</Visible>
  1471.   <FileID>icons</FileID>
  1472.   <SpriteID>0</SpriteID>
  1473.   <Hint></Hint>
  1474.   <EffectName>Flame</EffectName>
  1475.   <DieEffect></DieEffect>
  1476.   <IsHero>true</IsHero>
  1477.  </HeroLight>
  1478.  <HeroLight>
  1479.   <Name>Tuman</Name>
  1480.   <Visible>false</Visible>
  1481.   <FileID>icons</FileID>
  1482.   <SpriteID>0</SpriteID>
  1483.   <Hint></Hint>
  1484.   <EffectName>Tuman</EffectName>
  1485.   <DieEffect></DieEffect>
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  1488.  <HeroLight>
  1489.   <Name>TumanB</Name>
  1490.   <Visible>false</Visible>
  1491.   <FileID>icons</FileID>
  1492.   <SpriteID>0</SpriteID>
  1493.   <Hint></Hint>
  1494.   <EffectName>TumanB</EffectName>
  1495.   <DieEffect></DieEffect>
  1496.   <IsHero>true</IsHero>
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  1498.  <HeroLight>
  1499.   <Name>TumanC</Name>
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  1501.   <FileID>icons</FileID>
  1502.   <SpriteID>0</SpriteID>
  1503.   <Hint></Hint>
  1504.   <EffectName>TumanC</EffectName>
  1505.   <DieEffect></DieEffect>
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  1508.  <HeroLight>
  1509.   <Name>Waterfall</Name>
  1510.   <Visible>false</Visible>
  1511.   <FileID>icons</FileID>
  1512.   <SpriteID>0</SpriteID>
  1513.   <Hint></Hint>
  1514.   <EffectName>Waterfall</EffectName>
  1515.   <DieEffect></DieEffect>
  1516.   <IsHero>true</IsHero>
  1517.  </HeroLight>
  1518.  <HeroLight>
  1519.   <Name>Waterfall_1</Name>
  1520.   <Visible>false</Visible>
  1521.   <FileID>icons</FileID>
  1522.   <SpriteID>0</SpriteID>
  1523.   <Hint></Hint>
  1524.   <EffectName>Waterfall_1</EffectName>
  1525.   <DieEffect></DieEffect>
  1526.   <IsHero>true</IsHero>
  1527.  </HeroLight>
  1528.  <HeroLight>
  1529.   <Name>Waterfall_2</Name>
  1530.   <Visible>false</Visible>
  1531.   <FileID>icons</FileID>
  1532.   <SpriteID>0</SpriteID>
  1533.   <Hint></Hint>
  1534.   <EffectName>Waterfall_2</EffectName>
  1535.   <DieEffect></DieEffect>
  1536.   <IsHero>true</IsHero>
  1537.  </HeroLight>
  1538.  <HeroLight>
  1539.   <Name>Waterfall_3</Name>
  1540.   <Visible>false</Visible>
  1541.   <FileID>icons</FileID>
  1542.   <SpriteID>0</SpriteID>
  1543.   <Hint></Hint>
  1544.   <EffectName>Waterfall_3</EffectName>
  1545.   <DieEffect></DieEffect>
  1546.   <IsHero>true</IsHero>
  1547.  </HeroLight>
  1548.  <HeroLight>
  1549.   <Name>Waterfall_4</Name>
  1550.   <Visible>false</Visible>
  1551.   <FileID>icons</FileID>
  1552.   <SpriteID>0</SpriteID>
  1553.   <Hint></Hint>
  1554.   <EffectName>Waterfall_4</EffectName>
  1555.   <DieEffect></DieEffect>
  1556.   <IsHero>true</IsHero>
  1557.  </HeroLight>
  1558.  <HeroLight>
  1559.   <Name>Pojar_1</Name>
  1560.   <Visible>false</Visible>
  1561.   <FileID>icons</FileID>
  1562.   <SpriteID>0</SpriteID>
  1563.   <Hint></Hint>
  1564.   <EffectName>Pojar_1</EffectName>
  1565.   <DieEffect></DieEffect>
  1566.   <IsHero>true</IsHero>
  1567.  </HeroLight>
  1568.  <HeroLight>
  1569.   <Name>Pojar_2</Name>
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  1571.   <FileID>icons</FileID>
  1572.   <SpriteID>0</SpriteID>
  1573.   <Hint></Hint>
  1574.   <EffectName>Pojar_2</EffectName>
  1575.   <DieEffect></DieEffect>
  1576.   <IsHero>true</IsHero>
  1577.  </HeroLight>
  1578.  <HeroLight>
  1579.   <Name>Pojar_3</Name>
  1580.   <Visible>false</Visible>
  1581.   <FileID>icons</FileID>
  1582.   <SpriteID>0</SpriteID>
  1583.   <Hint></Hint>
  1584.   <EffectName>Pojar_3</EffectName>
  1585.   <DieEffect></DieEffect>
  1586.   <IsHero>true</IsHero>
  1587.  </HeroLight>
  1588.  <HeroLight>
  1589.   <Name>Strel</Name>
  1590.   <Visible>false</Visible>
  1591.   <FileID>icons</FileID>
  1592.   <SpriteID>0</SpriteID>
  1593.   <Hint></Hint>
  1594.   <EffectName>Strel</EffectName>
  1595.   <DieEffect></DieEffect>
  1596.   <IsHero>true</IsHero>
  1597.  </HeroLight>
  1598.  <SetMineBonus>
  1599.   <Name>EgpHor1</Name>
  1600.   <Visible>true</Visible>
  1601.   <FileID>icons</FileID>
  1602.   <SpriteID>199</SpriteID>
  1603.   <Hint>#Aze1</Hint>
  1604.   <FileID2>icons</FileID2>
  1605.   <SpriteID2>266</SpriteID2>
  1606.   <Bonus>8</Bonus>
  1607.   <Radius>1000</Radius>
  1608.   <BonusAddForLevel>8</BonusAddForLevel>
  1609.  </SetMineBonus>
  1610.  <Behaviour>
  1611.   <Name>Anm1</Name>
  1612.   <Visible>true</Visible>
  1613.   <FileID>icons</FileID>
  1614.   <SpriteID>0</SpriteID>
  1615.   <Hint></Hint>
  1616.   <MoveDist>200</MoveDist>
  1617.   <MoveTime>20</MoveTime>
  1618.   <ChangeDir>256</ChangeDir>
  1619.   <MaxRestTime>30</MaxRestTime>
  1620.   <Radius>0</Radius>
  1621.  </Behaviour>
  1622.  <Behaviour>
  1623.   <Name>Anm2</Name>
  1624.   <Visible>true</Visible>
  1625.   <FileID>icons</FileID>
  1626.   <SpriteID>0</SpriteID>
  1627.   <Hint></Hint>
  1628.   <MoveDist>100</MoveDist>
  1629.   <MoveTime>5</MoveTime>
  1630.   <ChangeDir>128</ChangeDir>
  1631.   <MaxRestTime>60</MaxRestTime>
  1632.   <Radius>0</Radius>
  1633.  </Behaviour>
  1634.  <Behaviour>
  1635.   <Name>Anm3</Name>
  1636.   <Visible>true</Visible>
  1637.   <FileID>icons</FileID>
  1638.   <SpriteID>0</SpriteID>
  1639.   <Hint></Hint>
  1640.   <MoveDist>300</MoveDist>
  1641.   <MoveTime>30</MoveTime>
  1642.   <ChangeDir>256</ChangeDir>
  1643.   <MaxRestTime>15</MaxRestTime>
  1644.   <Radius>0</Radius>
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  1646.  <HeroLight>
  1647.   <Name>Vzriv</Name>
  1648.   <Visible>false</Visible>
  1649.   <FileID>icons</FileID>
  1650.   <SpriteID>0</SpriteID>
  1651.   <Hint></Hint>
  1652.   <EffectName>Vzriv</EffectName>
  1653.   <DieEffect>KaBoom</DieEffect>
  1654.   <IsHero>false</IsHero>
  1655.  </HeroLight>
  1656.  <HeroLight>
  1657.   <Name>VzrivB</Name>
  1658.   <Visible>false</Visible>
  1659.   <FileID>icons</FileID>
  1660.   <SpriteID>0</SpriteID>
  1661.   <Hint></Hint>
  1662.   <EffectName>VzrivB</EffectName>
  1663.   <DieEffect>KaBoom1</DieEffect>
  1664.   <IsHero>false</IsHero>
  1665.  </HeroLight>
  1666.  <HeroLight>
  1667.   <Name>Signal</Name>
  1668.   <Visible>false</Visible>
  1669.   <FileID>icons</FileID>
  1670.   <SpriteID>0</SpriteID>
  1671.   <Hint></Hint>
  1672.   <EffectName>Signal</EffectName>
  1673.   <DieEffect></DieEffect>
  1674.   <IsHero>false</IsHero>
  1675.  </HeroLight>
  1676.  <HeroLight>
  1677.   <Name>Signal1</Name>
  1678.   <Visible>false</Visible>
  1679.   <FileID>icons</FileID>
  1680.   <SpriteID>0</SpriteID>
  1681.   <Hint></Hint>
  1682.   <EffectName>Signal1</EffectName>
  1683.   <DieEffect></DieEffect>
  1684.   <IsHero>false</IsHero>
  1685.  </HeroLight>
  1686.  <HeroLight>
  1687.   <Name>Signal2</Name>
  1688.   <Visible>false</Visible>
  1689.   <FileID>icons</FileID>
  1690.   <SpriteID>0</SpriteID>
  1691.   <Hint></Hint>
  1692.   <EffectName>Signal2</EffectName>
  1693.   <DieEffect></DieEffect>
  1694.   <IsHero>false</IsHero>
  1695.  </HeroLight>
  1696.  <RomeHero>
  1697.   <Name>MakAlex</Name>
  1698.   <Visible>false</Visible>
  1699.   <FileID>icons</FileID>
  1700.   <SpriteID>1</SpriteID>
  1701.   <Hint></Hint>
  1702.   <LevelUp>
  1703.    <e0>100</e0>
  1704.    <e1>200</e1>
  1705.    <e2>300</e2>
  1706.    <e3>400</e3>
  1707.    <e4>500</e4>
  1708.    <e5>600</e5>
  1709.    <e6>700</e6>
  1710.    <e7>800</e7>
  1711.    <e8>900</e8>
  1712.    <e9>1000</e9>
  1713.    <e10>1100</e10>
  1714.    <e11>1200</e11>
  1715.    <e12>1300</e12>
  1716.    <e13>1400</e13>
  1717.    <e14>1500</e14>
  1718.   </LevelUp>
  1719.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1720.   <IsHero>false</IsHero>
  1721.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1722.  </RomeHero>
  1723.  <RomeHero>
  1724.   <Name>MakKleit</Name>
  1725.   <Visible>false</Visible>
  1726.   <FileID>icons</FileID>
  1727.   <SpriteID>0</SpriteID>
  1728.   <Hint></Hint>
  1729.   <LevelUp>
  1730.    <e0>100</e0>
  1731.    <e1>200</e1>
  1732.    <e2>300</e2>
  1733.    <e3>400</e3>
  1734.    <e4>500</e4>
  1735.    <e5>600</e5>
  1736.    <e6>700</e6>
  1737.    <e7>800</e7>
  1738.    <e8>900</e8>
  1739.    <e9>1000</e9>
  1740.    <e10>1100</e10>
  1741.    <e11>1200</e11>
  1742.    <e12>1300</e12>
  1743.    <e13>1400</e13>
  1744.    <e14>1500</e14>
  1745.   </LevelUp>
  1746.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1747.   <IsHero>false</IsHero>
  1748.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1749.  </RomeHero>
  1750.  <RomeHero>
  1751.   <Name>MakNear</Name>
  1752.   <Visible>false</Visible>
  1753.   <FileID>icons</FileID>
  1754.   <SpriteID>0</SpriteID>
  1755.   <Hint></Hint>
  1756.   <LevelUp>
  1757.    <e0>100</e0>
  1758.    <e1>200</e1>
  1759.    <e2>300</e2>
  1760.    <e3>400</e3>
  1761.    <e4>500</e4>
  1762.    <e5>600</e5>
  1763.    <e6>700</e6>
  1764.    <e7>800</e7>
  1765.    <e8>900</e8>
  1766.    <e9>1000</e9>
  1767.    <e10>1100</e10>
  1768.    <e11>1200</e11>
  1769.    <e12>1300</e12>
  1770.    <e13>1400</e13>
  1771.    <e14>1500</e14>
  1772.   </LevelUp>
  1773.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1774.   <IsHero>false</IsHero>
  1775.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1776.  </RomeHero>
  1777.  <RomeHero>
  1778.   <Name>PersBesh</Name>
  1779.   <Visible>false</Visible>
  1780.   <FileID>icons</FileID>
  1781.   <SpriteID>3</SpriteID>
  1782.   <Hint></Hint>
  1783.   <LevelUp>
  1784.    <e0>100</e0>
  1785.    <e1>200</e1>
  1786.    <e2>300</e2>
  1787.    <e3>400</e3>
  1788.    <e4>500</e4>
  1789.    <e5>600</e5>
  1790.    <e6>700</e6>
  1791.    <e7>800</e7>
  1792.    <e8>900</e8>
  1793.    <e9>1000</e9>
  1794.    <e10>1100</e10>
  1795.    <e11>1200</e11>
  1796.    <e12>1300</e12>
  1797.    <e13>1400</e13>
  1798.    <e14>1500</e14>
  1799.   </LevelUp>
  1800.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1801.   <IsHero>false</IsHero>
  1802.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1803.  </RomeHero>
  1804.  <RomeHero>
  1805.   <Name>PersDar</Name>
  1806.   <Visible>false</Visible>
  1807.   <FileID>icons</FileID>
  1808.   <SpriteID>0</SpriteID>
  1809.   <Hint></Hint>
  1810.   <LevelUp>
  1811.    <e0>100</e0>
  1812.    <e1>200</e1>
  1813.    <e2>300</e2>
  1814.    <e3>400</e3>
  1815.    <e4>500</e4>
  1816.    <e5>600</e5>
  1817.    <e6>700</e6>
  1818.    <e7>800</e7>
  1819.    <e8>900</e8>
  1820.    <e9>1000</e9>
  1821.    <e10>1100</e10>
  1822.    <e11>1200</e11>
  1823.    <e12>1300</e12>
  1824.    <e13>1400</e13>
  1825.    <e14>1500</e14>
  1826.   </LevelUp>
  1827.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1828.   <IsHero>false</IsHero>
  1829.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1830.  </RomeHero>
  1831.  <RomeHero>
  1832.   <Name>PersMem</Name>
  1833.   <Visible>false</Visible>
  1834.   <FileID>icons</FileID>
  1835.   <SpriteID>0</SpriteID>
  1836.   <Hint></Hint>
  1837.   <LevelUp>
  1838.    <e0>100</e0>
  1839.    <e1>200</e1>
  1840.    <e2>300</e2>
  1841.    <e3>400</e3>
  1842.    <e4>500</e4>
  1843.    <e5>600</e5>
  1844.    <e6>700</e6>
  1845.    <e7>800</e7>
  1846.    <e8>900</e8>
  1847.    <e9>1000</e9>
  1848.    <e10>1100</e10>
  1849.    <e11>1200</e11>
  1850.    <e12>1300</e12>
  1851.    <e13>1400</e13>
  1852.    <e14>1500</e14>
  1853.   </LevelUp>
  1854.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1855.   <IsHero>false</IsHero>
  1856.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1857.  </RomeHero>
  1858.  <RomeHero>
  1859.   <Name>EgpVen</Name>
  1860.   <Visible>false</Visible>
  1861.   <FileID>icons</FileID>
  1862.   <SpriteID>0</SpriteID>
  1863.   <Hint></Hint>
  1864.   <LevelUp>
  1865.    <e0>100</e0>
  1866.    <e1>200</e1>
  1867.    <e2>300</e2>
  1868.    <e3>400</e3>
  1869.    <e4>500</e4>
  1870.    <e5>600</e5>
  1871.    <e6>700</e6>
  1872.    <e7>800</e7>
  1873.    <e8>900</e8>
  1874.    <e9>1000</e9>
  1875.    <e10>1100</e10>
  1876.    <e11>1200</e11>
  1877.    <e12>1300</e12>
  1878.    <e13>1400</e13>
  1879.    <e14>1500</e14>
  1880.   </LevelUp>
  1881.   <ExpProcIfNotKiller>20</ExpProcIfNotKiller>
  1882.   <IsHero>false</IsHero>
  1883.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1884.  </RomeHero>
  1885.  <RomeHero>
  1886.   <Name>EgpHor</Name>
  1887.   <Visible>false</Visible>
  1888.   <FileID>icons</FileID>
  1889.   <SpriteID>0</SpriteID>
  1890.   <Hint></Hint>
  1891.   <LevelUp>
  1892.    <e0>100</e0>
  1893.    <e1>200</e1>
  1894.    <e2>300</e2>
  1895.    <e3>400</e3>
  1896.    <e4>500</e4>
  1897.    <e5>600</e5>
  1898.    <e6>700</e6>
  1899.    <e7>800</e7>
  1900.    <e8>900</e8>
  1901.    <e9>1000</e9>
  1902.    <e10>1100</e10>
  1903.    <e11>1200</e11>
  1904.    <e12>1300</e12>
  1905.    <e13>1400</e13>
  1906.    <e14>1500</e14>
  1907.   </LevelUp>
  1908.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1909.   <IsHero>false</IsHero>
  1910.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1911.  </RomeHero>
  1912.  <RomeHero>
  1913.   <Name>EgpZug</Name>
  1914.   <Visible>false</Visible>
  1915.   <FileID>icons</FileID>
  1916.   <SpriteID>0</SpriteID>
  1917.   <Hint></Hint>
  1918.   <LevelUp>
  1919.    <e0>100</e0>
  1920.    <e1>200</e1>
  1921.    <e2>300</e2>
  1922.    <e3>400</e3>
  1923.    <e4>500</e4>
  1924.    <e5>600</e5>
  1925.    <e6>700</e6>
  1926.    <e7>800</e7>
  1927.    <e8>900</e8>
  1928.    <e9>1000</e9>
  1929.    <e10>1100</e10>
  1930.    <e11>1200</e11>
  1931.    <e12>1300</e12>
  1932.    <e13>1400</e13>
  1933.    <e14>1500</e14>
  1934.   </LevelUp>
  1935.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1936.   <IsHero>false</IsHero>
  1937.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1938.  </RomeHero>
  1939.  <RomeHero>
  1940.   <Name>IndPor</Name>
  1941.   <Visible>false</Visible>
  1942.   <FileID>icons</FileID>
  1943.   <SpriteID>0</SpriteID>
  1944.   <Hint></Hint>
  1945.   <LevelUp>
  1946.    <e0>100</e0>
  1947.    <e1>200</e1>
  1948.    <e2>300</e2>
  1949.    <e3>400</e3>
  1950.    <e4>500</e4>
  1951.    <e5>600</e5>
  1952.    <e6>700</e6>
  1953.    <e7>800</e7>
  1954.    <e8>900</e8>
  1955.    <e9>1000</e9>
  1956.    <e10>1100</e10>
  1957.    <e11>1200</e11>
  1958.    <e12>1300</e12>
  1959.    <e13>1400</e13>
  1960.    <e14>1500</e14>
  1961.   </LevelUp>
  1962.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  1963.   <IsHero>false</IsHero>
  1964.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1965.  </RomeHero>
  1966.  <RomeHero>
  1967.   <Name>IndAbi</Name>
  1968.   <Visible>false</Visible>
  1969.   <FileID>icons</FileID>
  1970.   <SpriteID>0</SpriteID>
  1971.   <Hint></Hint>
  1972.   <LevelUp>
  1973.    <e0>100</e0>
  1974.    <e1>200</e1>
  1975.    <e2>300</e2>
  1976.    <e3>400</e3>
  1977.    <e4>500</e4>
  1978.    <e5>600</e5>
  1979.    <e6>700</e6>
  1980.    <e7>800</e7>
  1981.    <e8>900</e8>
  1982.    <e9>1000</e9>
  1983.    <e10>1100</e10>
  1984.    <e11>1200</e11>
  1985.    <e12>1300</e12>
  1986.    <e13>1400</e13>
  1987.    <e14>1500</e14>
  1988.   </LevelUp>
  1989.   <ExpProcIfNotKiller>20</ExpProcIfNotKiller>
  1990.   <IsHero>false</IsHero>
  1991.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  1992.  </RomeHero>
  1993.  <RomeHero>
  1994.   <Name>IndGut</Name>
  1995.   <Visible>false</Visible>
  1996.   <FileID>icons</FileID>
  1997.   <SpriteID>0</SpriteID>
  1998.   <Hint></Hint>
  1999.   <LevelUp>
  2000.    <e0>100</e0>
  2001.    <e1>200</e1>
  2002.    <e2>300</e2>
  2003.    <e3>400</e3>
  2004.    <e4>500</e4>
  2005.    <e5>600</e5>
  2006.    <e6>700</e6>
  2007.    <e7>800</e7>
  2008.    <e8>900</e8>
  2009.    <e9>1000</e9>
  2010.    <e10>1100</e10>
  2011.    <e11>1200</e11>
  2012.    <e12>1300</e12>
  2013.    <e13>1400</e13>
  2014.    <e14>1500</e14>
  2015.   </LevelUp>
  2016.   <ExpProcIfNotKiller>10</ExpProcIfNotKiller>
  2017.   <IsHero>false</IsHero>
  2018.   <GatherExperienceInCampaign>false</GatherExperienceInCampaign>
  2019.  </RomeHero>
  2020.  <HeroLight>
  2021.   <Name>Hero</Name>
  2022.   <Visible>false</Visible>
  2023.   <FileID>icons</FileID>
  2024.   <SpriteID>0</SpriteID>
  2025.   <Hint></Hint>
  2026.   <EffectName></EffectName>
  2027.   <DieEffect></DieEffect>
  2028.   <IsHero>true</IsHero>
  2029.  </HeroLight>
  2030.  <BeSlowNearUnits>
  2031.   <Name>slow</Name>
  2032.   <Visible>false</Visible>
  2033.   <FileID>icons</FileID>
  2034.   <SpriteID>0</SpriteID>
  2035.   <Hint></Hint>
  2036.   <Radius>64</Radius>
  2037.   <ShiftFromCenter>0</ShiftFromCenter>
  2038.   <BeSlowOnlyInEnemyGroup>true</BeSlowOnlyInEnemyGroup>
  2039.   <MaxUnitsAmount>30</MaxUnitsAmount>
  2040.   <SlowDegree0>0.997763</SlowDegree0>
  2041.   <SlowDegree1>0.876957</SlowDegree1>
  2042.   <SlowDegree2>0.765101</SlowDegree2>
  2043.   <SlowDegree3>0.664430</SlowDegree3>
  2044.   <SlowDegree4>0.554810</SlowDegree4>
  2045.   <SlowDegree5>0.456376</SlowDegree5>
  2046.   <SlowDegree6>0.340045</SlowDegree6>
  2047.   <SlowDegree7>0.230425</SlowDegree7>
  2048.   <SlowDegree8>0.114094</SlowDegree8>
  2049.   <SlowDegree9>0.002237</SlowDegree9>
  2050.  </BeSlowNearUnits>
  2051.  <MakeDamageOnDeath>
  2052.   <Name>death</Name>
  2053.   <Visible>false</Visible>
  2054.   <FileID>icons</FileID>
  2055.   <SpriteID>0</SpriteID>
  2056.   <Hint></Hint>
  2057.   <DamageEnemy>true</DamageEnemy>
  2058.   <DamageFriens>true</DamageFriens>
  2059.   <xc>0</xc>
  2060.   <yc>0</yc>
  2061.   <R>50</R>
  2062.   <DamageValue>1000</DamageValue>
  2063.  </MakeDamageOnDeath>
  2064.  <BeSlowNearUnits>
  2065.   <Name>slow1</Name>
  2066.   <Visible>false</Visible>
  2067.   <FileID>icons</FileID>
  2068.   <SpriteID>0</SpriteID>
  2069.   <Hint></Hint>
  2070.   <Radius>64</Radius>
  2071.   <ShiftFromCenter>0</ShiftFromCenter>
  2072.   <BeSlowOnlyInEnemyGroup>true</BeSlowOnlyInEnemyGroup>
  2073.   <MaxUnitsAmount>30</MaxUnitsAmount>
  2074.   <SlowDegree0>0.950000</SlowDegree0>
  2075.   <SlowDegree1>0.900000</SlowDegree1>
  2076.   <SlowDegree2>0.850000</SlowDegree2>
  2077.   <SlowDegree3>0.800000</SlowDegree3>
  2078.   <SlowDegree4>0.750000</SlowDegree4>
  2079.   <SlowDegree5>0.700000</SlowDegree5>
  2080.   <SlowDegree6>0.650000</SlowDegree6>
  2081.   <SlowDegree7>0.600000</SlowDegree7>
  2082.   <SlowDegree8>0.550000</SlowDegree8>
  2083.   <SlowDegree9>0.500000</SlowDegree9>
  2084.  </BeSlowNearUnits>
  2085.  <UnitAbilityAura>
  2086.   <Name></Name>
  2087.   <Visible>true</Visible>
  2088.   <FileID>icons</FileID>
  2089.   <SpriteID>0</SpriteID>
  2090.   <Hint></Hint>
  2091.   <AddDamage>0</AddDamage>
  2092.   <AddShield>0</AddShield>
  2093.   <Cure>0</Cure>
  2094.   <Radius>0</Radius>
  2095.   <SumAuraEffect>false</SumAuraEffect>
  2096.   <ChoiceUnitType></ChoiceUnitType>
  2097.   <EnemyUnitEffect>false</EnemyUnitEffect>
  2098.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  2099.  </UnitAbilityAura>
  2100.  <BigUnit>
  2101.   <Name>gir</Name>
  2102.   <Visible>false</Visible>
  2103.   <FileID>icons</FileID>
  2104.   <SpriteID>0</SpriteID>
  2105.   <Hint></Hint>
  2106.   <Radius>140</Radius>
  2107.   <Width>180</Width>
  2108.   <LockRadiusIfStand>16</LockRadiusIfStand>
  2109.  </BigUnit>
  2110.  <AddBrigadeBonus>
  2111.   <Name>IndPor33</Name>
  2112.   <Visible>true</Visible>
  2113.   <FileID>icons</FileID>
  2114.   <SpriteID>190</SpriteID>
  2115.   <Hint>#Por3</Hint>
  2116.   <FileID2>icons</FileID2>
  2117.   <SpriteID2>266</SpriteID2>
  2118.   <Radius>1000</Radius>
  2119.   <AddDamage>0</AddDamage>
  2120.   <AddShield>2</AddShield>
  2121.   <AddAttackRange>0</AddAttackRange>
  2122.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  2123.   <ExpGrowSpeed>0</ExpGrowSpeed>
  2124.   <AttackRateBonus>0</AttackRateBonus>
  2125.   <CureUnits>0</CureUnits>
  2126.   <AddMaxLife>0</AddMaxLife>
  2127.   <EnemyTarget>false</EnemyTarget>
  2128.   <CoolDownTime>180</CoolDownTime>
  2129.   <EffectTime>90</EffectTime>
  2130.   <UsePause>1</UsePause>
  2131.   <UnitType>
  2132.    <BaseClassUnitType>
  2133.     <UnitType>IndSlo2(IN)</UnitType>
  2134.    </BaseClassUnitType>
  2135.    <BaseClassUnitType>
  2136.     <UnitType>IndSlo(IN)</UnitType>
  2137.    </BaseClassUnitType>
  2138.   </UnitType>
  2139.   <IconInfo>
  2140.    <FileID>INTERF3\BRIGBONUS1</FileID>
  2141.    <SpriteID>8</SpriteID>
  2142.    <CenterX>0</CenterX>
  2143.    <CenterY>0</CenterY>
  2144.    <MessageX>0</MessageX>
  2145.    <MessageY>0</MessageY>
  2146.    <LeftMargin>0</LeftMargin>
  2147.    <IconWidth>0</IconWidth>
  2148.    <Value>0</Value>
  2149.    <HintID></HintID>
  2150.   </IconInfo>
  2151.   <AddForLevel>2</AddForLevel>
  2152.  </AddBrigadeBonus>
  2153.  <FollowBrigade>
  2154.   <Name>Support</Name>
  2155.   <Visible>false</Visible>
  2156.   <FileID>icons</FileID>
  2157.   <SpriteID>0</SpriteID>
  2158.   <Hint></Hint>
  2159.  </FollowBrigade>
  2160. </>
  2161.